While Modelling the gladiator I didn’t face many major setbacks. I found modelling the face of the character easier than I had expected and understood pretty much how the loops on the face should come together, although I’m sure I would need more practice to learn to work quicker and for my modelling to go smooth. The body was even easier, since every part started out as simple forms like cylinders and boxes. The hands were a bit more complicated, I must admit, and they took me longer to make. Also, at the end of modelling the general form, I used some anatomy references from the internet in order to make the body look more accurate. Especially the legs, which looked like very stiff cylinders at the beginning.
The armour was also easy to make. I used mostly the step build method to make the armour fit the body better. Welding the armour to the body I encountered a few problems here and there, missing polygons or triangulation problems, but I got over them and reached the final model:
My initial model didn’t have the strap on the right shoulder, but I decided to put it there so that the seam I would place there when unwrapping the model’s head and neck would not be that visible. It didn’t look bad, visually speaking, so I kept it.
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