The retopping and unwrapping went smooth overall, but for some little setbacks. When making the deformation loops for the face I failed to actually make them loop around the eyes and mouth, so I had to redo them. Once I got the hang of it though, it went quickly.
I retopped one part of the fox and mirrored the other half in, but after mirroring it, the loops broke again. I am not sure if it's because of the modifier or something else happened, but I managed to fix and make them loop properly pretty quickly.
After retopping the saddle too, I was still a lot underbudget, so I added more topology using the Swift Loop tool. I ended up with a final count of 18,572 tris for both the fox and the saddle. I also added material IDs to it so it would make it easier to texture each part individually in painter while still having the whole model baked together.
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