The second week of the project I spent retopping the pumpkin in 3ds Max. There were a lot of elements to take care of, such as the vines and leaves. It took longer than I would have liked, but I somewhat expected it since the design phase, where I made things harder for myself. Even so, I believe the final asset will be worth it.
The mouth of the pumpkin posed the biggest challenge, because of the stitches that demanded a lot of attention. I concentrated most of the detail there, then, using triangles, I decreased the polygon count for the rest of the pumpkin, that isn't that detailed.
The lid and stalk were also a bit more detailed. With the vines, after modelling the first one, I just copied it and conformed it to the rest, tweaking a few things in order for it to fit the high poly model. Same with the leaves.
Inside, I left the pumpkin hollow, since the interior isn't important and I would just waste time and budget on it.
I ended up with a final count of 1557 tris. I might use some of the rest to add more topology to the model, making sure all the details will bake properly, then proceed to unwrap it.
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