Tuesday, 27 April 2021

Week 17: Virtual Tour – The National History Museum

Skulls are one of the most complicated things to draw, at least in my limited experience. There are many complicated forms, all of them merging into the general silhouette. To all of this, perspective must be applied properly. The surface of the skull is also a tricky one to render, as I have found out during this exercise. 


First, I sketched a few thumbnails in orders to choose the subject of my drawing:

I found the first one to be the most interesting in terms of form and texture. Plus, it had a clearer image in the virtual tour and I could zoom in more, enabling me to observe more detail:

I sketched the skull. As expected, I encountered some slight difficulties when trying to convey the proportions and add perspective, but overcame them quickly by measuring and blocking out general, simpler forms first. I then started shading:

This was the drawing before the first round of feedback:

As usual, my biggest problem when it comes to shading: lack of contrast. My drawing was clearly in desperate need of some tonal variation. Also, I had to add some of the texture of the skull, since the real life one wasn’t that smooth, so some detail was needed. The skull was also missing the cast shadow, otherwise it would make it seem like it was floating in a void.

After the second try, the drawing still needed more contrast and detail, so in the final version I did my best to add them as much as possible.


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