Saturday, 23 October 2021

My Comfort Zone

Getting out of my comfort zone is a very scary thought and maybe this fear is what keeps me from growing faster and better as an artist.

Ever since I started to draw I enjoyed creating characters and drawing humans the most, maybe because of the complexity of it, both in terms of technique and in terms of conveying the character's personality and backstory through their looks, their clothing and generally the way they are drawn. 

That being said, I am also confident in my storytelling skills. I have been writing stories and following online writing classes ever since I was little, and I believe this will help me think up the stories behind my character's design, adding a plus of creativity and detail. That, if I practice applying this skill in game art.





My style is generally stylized, maybe towards the cartoony side. I won't lie: I find realistic stuff boring most of the time and I am mostly inclined towards the fantasy-medieval themes. Even in 3D, I lean more towards a stylized look, which can be seen especially in my first year house project, and maybe the gladiator, but I will have to work more in 3D to be sure. 

On the other hand I dislike drawing vehicles, robots, mechanic things... not because I wouldn't want to do it, but because it involves leaving my comfort zone and making mistakes, things that make me highly anxious and self-conscious. 

Also, I still find the 3D modelling workflow quite daunting, especially Substance Painter and Substance Designer, which are very new to me. 

Since the industry can be harsh and the character artist is one of the most sought out jobs, I am aware that I might not become one right after graduating. That being said, I want to get out of my comfort zone and go into the environment art more, developing more diverse skills. I plan on starting making some personal projects, creating some small props and then increasing the complexity of the object, going to environments. 

I also would like to practice the process of creating 3D art more, beginning from the mood boards and sketches, to detailed concept art and blockout and ending with the modelling (with all its steps: low poly to high poly/ high poly to low poly, texturing, presenting in engine). I will also learn more and practice using Substance Painter and Designer so I get more confident in working with them (as well as the other programs, since I sometimes still get confused when using them and it slows me down). 

Last but not least, I want to reinforce my existing skills, since they are the things I enjoy doing and that I do best and I shouldn't neglect them either.




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