The retopology step went quite smoothly and quicker than I expected. There is not much to say about it, since this time I didn't face major challenges.
I started with the door and stairs and kept the forms as simple as possible, only adding more detail where it was needed, as not to waste topology. I am really proud of how clean this turned out.
The tree was the biggest asset and the one that needed to stand out. At first, I made the mistake of keeping the topology way too simple before realizing that the asset would end up looking to faceted because of that, so I added topology to make sure that wouldn't happen. for the rope I kept it simple, adding the detail and shape just in the front, where the player's attention would go most. I used planes for the pieces of paper with runes. For the crown, I tried my best to make the simple form of the plane fit the form of the crown I sculpted in ZBrush as much as possible, so the leaves would bake well.
The rest of the assets were quite simple forms, so I didn't have any problem retopping them quickly and cleanly.
I then unwrapped the assets on four 2048x2048 sheets.
First one: The door, the window, the stairs and the lamp:
Second one: the stool, barrel, vase and fence.
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