Wednesday, 26 January 2022

Week 8 - Human Head Construction. Part 2 - Plaster Head

 For the plaster head task things went smooth but for some small construction problems. 

I started by sketching a thumbnail quickly, to figure out the format and how the object will be placed in it, as well as some key features. 


I then proceeded to build the features. As I always do, I started with the vague shape of an oval to get just the idea of a face on the page and the placement in the drawing format. I first drew the eye closest to me and used lines, horizontals and verticals, in order to figure out the placement of the other features in relation with the eyes. I had a problem with the distance between the eyes, as well as with the size of the farther eye which I had to tweak a few times because shading it made it look even smaller. 


For the rendering part, I first got in the general shading and darkest areas before proceeding to a finer level of detail. 


I then added the more subtle shading and left the lighter areas almost white, since the object was very light. This was the outcome before the feedback:


The features were too angular, which made her look almost like a man. I tried to soften them without losing the resemblance, as well as added some more contrast. The shadow on the nose was also a bit too harsh, so I softened the edges. The eye was again too small, so I opened it up a bit more. 

This is the final work:









No comments:

Post a Comment

Major Project - "Gold": Texturing The Zmeu

 The texturing for Zmeu was the most tedious out of all of them. I used fill layers and masks as much as possible to give the scales some de...