Saturday, 26 February 2022

Backyard: Texturing the Assets

For the textures, I made a general material for one of them (eg. wood) and then reused it on all of the assets that used it, changing settings where necessary to fit the object. This helped me work faster as well as make the assets look similar and the scene put together and pleasant to look at. 

I started with the door. I made the wood material for the pieces of wood framing it and the window. I made it using mask editors and mostly tweaking the general settings as well as the curvature ones to add the highlights on the edges and the darker tones in the cracks. I also used the light generator and some procedurals to add colour variation. I kept it simple to not break the stylized look. I then copied the material over the main part and changed its colour to purple as well as changed a few settings where needed. 

I then made the stone and the metal material and added the colour and the emissive layer. 

 

For the fence I used the wood material made for the door and just changed a few things since the white highlights were very strong and made it look very noisy. 

Same for the window and added the blue part and the emissive, as well as the same metal material from the door for the nails. 

Again here, for the stairs and stool. 

For the tree I changed the colour to a more reddish brown, as it didn't stand out among the other assets as it should have, but as a base, I used the same wood material. 

I then added the rope and the paper sheets hanging from it. I added a bit of reddish tint using the light generator on the rope, as I think it looked too simple and this makes it more interesting without looking out of place. I added the emissive on the glowing runes. 



I proceeded to texture the treecrown, adding some colour variation through procedurals. I also added the light edges and the darker cracks using mask editors. I added the opacity afterwards, in the engine. Looking back, I think I could have added more colour variation. I think one of my biggest mistakes was not beginning the texturing with the central asset and rushing through the last steps because of this. I will remember to not repeat this mistake next time when I work on a bigger project with multiple assets.




For the smaller assets it went faster. I didn't spend much time on the vase as it wouldn't be very visible and it would be small. 


For the candle support and the plate holding the fire I just took the metal material from the doorknob and changed the colour as well as some details. I also like how the purple fits in on the candles. For the lamp I took the metal material and just added the emissive part. 




Overall, I am really happy with how the assets turned out. The only thing I would change is the treecrown, which needs more detail and should have been more interesting as part of the central point of the scene. 

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