In regards to experimenting with colour, I picked a photo from the internet that I though would fit the image and vibe I had in mind, then applied its colours to my sketch using an Overlay layer. I mixed and matched them, trying to figure out which ones would fit best and work better with the concept. I ended up picking a more muddy palette to convey the worn-out look, as the car and its owner have been through a lot already.
I then looked for the pieces and photos I needed for the photo bash. I first blocked out the car in 3ds Max, then took the model to photoshop and built upon that.
I cut and placed all the pieces from photos first, then started rendering them to make them fit together. I added shadows using clipping masks and a soft brush. I also added scratches and dirt to show what the vehicle has endured not only against demons but against the environment, and to make it fit the apocalyptic vehicle concept. I think the wear and tear details tell an object's story more than anything else.
This was the final work:
No comments:
Post a Comment