Thursday, 29 April 2021

Gladiator: Lighting and Presentation

 In order to create the setting for taking the beauty shots of my gladiator, I researched the 3-point light setup:

Key Light - a bright light that emphasizes the form and dimensions of the subject. It must be the brightest light in the setting.

Fill Light - set opposite of the key light; has the role of filling the dark shadows cast by the bright key light. 

Rim Light - placed behind the object. Adds a light outline to the subject.  

With this information, I went on to place my character in Unreal and take the screenshots:

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