Thursday, 29 April 2021

PBR Project: Fireplace

 For this project, my aim was to make a Hobbiton-like hearth, so I gathered some references for my moodboard, to get an idea of what it should look like and how I could accomplish it. 

I thought about how I would hit the requirements of the brief and made a 3Ds Max blockout:

The fireplace itself would of course be rock, there would be the wooden beams on the walls and the part of the fireplace where all the props are would also be wood. The piece in front of the fireplace would be metal, as to fit the requirements of the brief. The wall would be plaster. And, of course, there would be props: candles and books and the two paintings on the wall. 

During the process, though, I encountered problems while modelling the details in Zbrush: the file would not open at all. I figured it was because of how big it was, how much information the fireplace contained, so I had to make the choice of giving up on some details to make it work (while making sure it still hit the requirements, of course). 

Retopology, as well as Baking and texturing in Substance Painter was quite quick, though I must admit I could have done a better job. Given the circumstances of having been left with less time after the problems I had with the Zbrush program though, I would say they ended up looking fine in this situation. 

This is the final result, after making the fire effect too: 


Though I encountered some problems and maybe the Hobbiton-like hearth look might not have been completely achieved, I’m quite proud of what I made despite of the setbacks.


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