Thursday, 11 May 2023

Major Project - "Gold": Saint Friday Retopology and Uwrap

In terms of retopology, I made sure to have clean deformation loops around the eyes and the mouth, It was a bit awkward, as I am not used to retopping characters that have an expression on their face and the wide smile confused me slightly at first, but I succeeded. 

Again, I tried to follow the edges that I would later unwrap along to make my work easier. 

For the beads and the coins on the necklaces, I made one first, unwrapped it, then duplicated it so I wouldn't have to unwrap all of them one by one. I tried packing them on top of each other, but later, in the baking phase, I noticed they weren't baking properly and realized that the reason was that they each were referencing a different high poly bead, so I had to go back and scatter them around the UVW sheet. 


For granny, I didn't stress on the deformation loops too much, as she would only be walking around, almost always in the same pose. 



For the hands, I copied the hands from the Hero's retop and conformed them to the high poly. I had to redo the tips of the fingers as they couldn't conform properly and were caving in on themselves. Still, by doing this I saved myself a lot of time. 


When retopping the backpack, I mostly used the block out I made as a base for the sculpt, added deformation loops and conformed it to the high poly, which made everything easier. 



When unwrapping, I packed the body UVs into 2 sheets. As for the backpack, I packed everything as neatly and closely as I could, as I didn't want to use more than one sheet for it. 


\









 





No comments:

Post a Comment

Major Project - "Gold": Texturing The Zmeu

 The texturing for Zmeu was the most tedious out of all of them. I used fill layers and masks as much as possible to give the scales some de...