As a base for the Zmeu, I used a male body I sculpted a while back and modified the proportions in order to make it bigger and more muscular: I widened the shoulders and made the arms thicker. I also curved the legs in somewhat like how lion's back legs are and how most dragon's hind legs are depicted in artworks. I also gave him a slightly exaggerated S curved posture, since lizards' chests tend to push forward more.
I then started to sculpt the face using some basic undefined shapes at first, which made him look more like a friendly gecko than a fierce dragon. I also made the base for some pants using extract.
I then went in and started defining the features of his face, blocking out the horns and thickening the neck as well as making him even bulkier. I narrowed his hips more as they were too curvy and looked slightly feminine.
Taking into consideration his tail, I decided to give him a skirt-like cloth around his lower body instead of pants. I think it also give him a more tribal appearance, which fits the vibe I was looking to give this character. I made the base for the skirt in Marvelous Designer, then dynameshed and zremeshed it to simplify the shapes.
I then went in and detailed his face, polished the planes and sharpened the edges. I tried my best to give him a human, intelligent spark in his eyes, which I think I managed. I believe it makes him even more menacing and intimidating. I also gave him a gold necklace around his neck, to break up the plain surface.
After sculpting the legs too and adding the folds and the final details, I used Substance Designer in order to create a scale texture, then used that as a mask in order to manually apply the scales on the character's body.
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