When retopping the Zmeu, the tricky part was the face, since it was different than that of a human. The jaws are protruding forward, so I used the same method I would for retopping an animal such as a dog or the fox from second year's Animal Project.
At first, I hadn't given him deformation loops around the elbows, which was a mistake since this character, as the villain and a possible boss fight, would be moving a lot in a game. I fixed that mistake before proceeding to unwrap though.
For the hands, I tried to get in some deformation loops between the rings on his fingers.
I unwrapped the Zmeu into two UVW sheets: one for the upper body and one for the lower body and tried to straighten the skirt's UV as much as I could, to make it easier to pack, but also when applying the patterns later when texturing.
I believe he was the easiest and fastest one to retop and unwrap in just one week, while also working on the other two characters in the meantime.
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